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New Zealand Curriculum Level 7 – NCEA Level 2

 

Programme 1 – Famous typographers

This programme asks students to design and develop a digital media outcome using digital publishing techniques to produce a booklet. This will focus on the context of typography and print conventions. The assessment focuses on using advanced techniques to develop a digital media outcome.

Programme 2 – Get ready, get agile

This programme provides teachers/kaiako with an agile framework that can be used to help guide students from an initial design idea, through a development process, to a finished outcome. The assessment covers applying design conventions and advanced processes to develop a digital technologies outcome.

Programme 3 – We live in interesting times

This programme involves conducting an inquiry to propose a digital technologies outcome. It is framed using intervention by design. The UN Sustainable Development Goals are the starting point. The Sustainable Development Goals are the blueprint to achieve a better and more sustainable future for all. They address the global challenges we face, including those related to poverty, inequality, climate, environmental degradation, prosperity, and peace and justice. The goals interconnect and allow students to make connections with their local environment. The opportunities for students to propose a digital technologies outcome using an inquiry process is wide and varied. The assessment for this resource is to conduct an inquiry to propose a digital technologies outcome.

Programme 4 – Tourism in your region

This programme involves students using digital publishing techniques to produce a series of digital media outcomes using a data merge. The assessment focuses on using advanced techniques to develop a digital media outcome and applying conventions to develop a design for a digital technologies outcome.

Programme 5 – Nutrition calculator

This programme involves students using C# knowledge to develop a nutrition calculator. The assessment used is advanced programming techniques to develop a computer program.

Programme 6 – Lifestyle programming

This programme is based on an eBook tutorial (flipped learning pedagogy) that includes embedded video. Students are given several problems related to real-world situations and are encouraged to develop programs to solve these problems.

Programme 7 – Web design team

This programme involves the collaborative development of a website. The teacher is encouraged to collate evidence for the website as it occurs and throughout the process. Student resources have been provided to support this material. There are two assessments used for this resource. The first is to apply conventions to develop a design for a digital technologies outcome and the second to use advanced techniques to develop a digital media outcome.

Programme 8 – Monitoring water quality

What can we monitor over time to better understand local water quality? This programme guides teachers to engage students in the development of electronic sensors to monitor temperature and to view data in real time.

 

 

 

 

 

 

 

 

 

 

 

Last updated March 11, 2020



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