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Teaching and learning programmes

Digital technologies teaching and learning programmes

These outlines of teaching and learning programmes have been developed to support teachers who are choosing to assess using the new achievement standards. Throughout 2018 these programmes will be trialled within learning spaces. They will then be fully developed into a programme of work with a quality assured assessment task for teacher use. This finalised set of resources will be available for use from October 2018.

Feel free to download any of these plans and modify to suit your needs.

Digital media: Database – website

Database.

This teaching and learning programme is based around an eBook/tutorial that includes embedded video. Students are provided with detailed instructions or walkthrough showing how to create a fully functioning, refined database and website using HTML, CSS, SQL and PHP. It is assumed that students have previously completed achievement standard 91880 and/ or that teaching and learning has covered the skills to create basic HTML and CSS websites.

DTHM – A0285: Database (PDF, 249 KB)

Project-based learning in digital technologies: Myths and legends

PBL.

In this themed, project-based learning programme, students will gain digital skills and knowledge as they create a game that assists other students to learn about and understand a myth or legend. This resource provides ideas for teachers on how to adapt this approach to different outcomes and themes. It also provides ideas on how to structure the learning so that assessment falls naturally out of the activities that are part of the programme.
DTHM – A0285: PBL (PDF, 314 KB)

Planning and programming (Python)

HCI.

This teaching and learning programme is based around an eBook/tutorial that includes embedded video. Students are given several problems related to games of chance, and they are encouraged to develop programs to solve the problems. No prior programming knowledge is assumed.
DTHM – A0285: Programming (PDF, 239 KB)

Electronics: Native plant monitoring

Electronics.

This teaching and learning programme focuses on developing an electronics outcome suitable for monitoring the environmental conditions of plants to enable plant health and survival. Students will engage in a broad range of knowledge and skills in digital technologies.
DTHM – A0285: Electronics (PDF, 217 KB)

Game development

Game development.

This programme will develop students’ understanding of the requirements of game development and Agile processes. Students will learn to use Agile Scrum methodologies to develop a successful digital outcome.
DTHM – A0285: Gaming (PDF, 250 KB)

An interactive online learning module: Human–computer interface

HIC.

This teaching and learning programme provides interactive online learning modules that support students to be able to complete a report evaluating a human–computer interface in terms of usability heuristics. Teachers are able to easily add to or amend the modules with
their own activities or examples to make the programme their own. Classroom activities that could be used to supplement the modules are described in the outline.
DTHM – A0285: HCI (PDF, 249 KB)

Music and digital technologies (DAW and virtual instruments)

Music.

In this programme, students will learn to use a digital audio workstation (DAW) and virtual instruments to compose an original piece of music in response to a design brief. Students will develop a design for their composition, considering the constraints of the brief, and then develop their composition using digital music production techniques.

DTHM – A0285: Music (PDF, 187 KB)

Digital media: Website

Website.

This programme is based around an eBook/tutorial that includes embedded video. Students are provided with detailed instructions or walkthrough showing how to create a fully functioning, refined website using HTML and CSS. No prior coding knowledge is assumed, and all the software used is open-source.
DTHM – A0285: Website (PDF, 231 KB)

Last updated January 8, 2018



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