Programme 1 – Planning and programming (Python)
Developed by Jennifer Gottschalk, Whangaparaoa College, 2018
This teaching and learning programme is based around an eBook tutorial (flipped learning pedagogy) which includes embedded video. Students are given several problems related to games of chance and are encouraged to develop programs to solve these problems. No prior programming knowledge is assumed.
Students will:
- design and develop a basic program
- ensure that their outcomes are easy to use
- be ethical when designing and creating their outcome
- meet the criteria set out in digital technologies achievement standards 91883 and 91884.
Programme 1 – Planning and programming materials
Videos
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Get Python
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lucky_uni_decomp
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Variables
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LU comp test plans
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ifs_loops
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try_except
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number checker
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intcheck function
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LU comp_1
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LU choose_token
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LU payoutmath
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LU payout part 1
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Payout part 2
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LU_payment_decomp
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LU_endgame_mechanics
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combined_program
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Usability introduction
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Testing outcome
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Efficient statements
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Documentation finishing touches
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HL_decomp
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HL_plans part 1
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HL_plans part 2
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HL_plans part 3
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intcheck part 1
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intcheck part 2
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HL_comp1_4
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no_duplicates
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statements_score
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round_stats
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guesses_usability
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rps_demo
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CTA_demo
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CR_demo
Last updated March 9, 2020
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