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Design and Visual Communication Level 6 AS91066 (1.33) Use rendering techniques to communicate the form of design ideas

Note this standard is derived from the learning objective Visual Communication DVC 6-1 so these key messages need to be read in conjunction with the material for Visual Communication DVC 6-1.

Key messages for teachers

  • Students are required to use rendering techniques to communicate the form of design ideas
  • Form refers to an objects shape and surface qualities. Surface qualities refer to the materiality, colour, texture and finish of the object, and include highlights, reflections and shadow
  • Communicating form refers to the application of tonal shading to show how an identified light source changes the tonal qualities the products form; to enhance the three dimensional effect of the form and its surface qualities. Surface qualities include colour, texture, materiality and finish [e.g. matt/glossy] of the object
  • Encourage students to identify the direction the light source will take and then work out which areas will be light, medium, dark to use as a guide before they begin to render. They could do this on a photocopy of their drawing and also use it to work out where to place shadows, reflections and highlights. The light source should be directional rather than diffused
    • Shadows can be cast upon the object itself from other parts of the object or cast on the surface the object is sitting on
    • They can be achieved by reflecting the object on the surface it is sitting on - such as a glossy table top; or one part of an object maybe reflected onto another part depending on the direction of light; or another object maybe reflected onto the object
  • The sketch or drawing should be three dimensional. Sketches, tracings or instrumental drawings can be rendered [If using an instrumental drawing for the paraline external use a photocopy for the rendering standard]
  • Any media can be used to render a drawing/s and students should select media that they feel they confident with using. Renderings must be done by hand and NOT using computer software
  • Students should add a constructed or implied shadow that is consistent with the light source shown in the tonal shading
  • Reflections can be used to show shiny surfaces
  • Highlights should be applied to the object
  • Highlights are the white or lightest areas on a surface / leading edge in a rendering because they are perpendicular to and facing the light source
  • For Merit students need to clearly communicate the form of their design idea
  • For clear communication the application of rendering techniques must be consistent with the objects shape and surface qualities. The depth of tonal shading should be consistent with the direction of the light source
  • Students do not have to submit more than one rendering, the word ‘consistent’ in the standard means the rendering techniques used in the rendering are consistent in relation to each other; light source, direction / shape of shadow/ placement of highlights and reflections
  • For effective communication the students use of rendering techniques needs to be skilfully applied
  • The rendering should be a convincingly realistic representation of the designs qualities; form, materiality, texture and surface qualities
  • For Excellence students need to effectively communicate the form of their design idea/s.

For the most up to date information, teachers should be referring to the latest Moderators newsletters, clarification documents and student exemplars on the NZQA website.

Resources to support student achievement

Last updated April 12, 2021



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